![Treyarch's Mark Lamia explains taking risks with the design of Call of Duty: Black Ops II (interview) | VentureBeat Treyarch's Mark Lamia explains taking risks with the design of Call of Duty: Black Ops II (interview) | VentureBeat](https://venturebeat.com/wp-content/uploads/2012/04/mark-lamia.jpg?resize=655%2C437&strip=all)
Treyarch's Mark Lamia explains taking risks with the design of Call of Duty: Black Ops II (interview) | VentureBeat
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After 6 Call of Duty games, Treyarch is hitting its stride with Black Ops III | Page 2 of 2 | VentureBeat
![CoD-Interview: "Japaner sind bedrohlicher als Schurken in einem Horrorfilm!" - GAMESAKTUELL MOBILE - Wissen, was gespielt wird! CoD-Interview: "Japaner sind bedrohlicher als Schurken in einem Horrorfilm!" - GAMESAKTUELL MOBILE - Wissen, was gespielt wird!](https://www.gamesaktuell.de/screenshots/662x/2008/06/mark_lamia_treyarch.jpg)
CoD-Interview: "Japaner sind bedrohlicher als Schurken in einem Horrorfilm!" - GAMESAKTUELL MOBILE - Wissen, was gespielt wird!
We interviewed Mark Lamia, Studio Head at Treyarch, about his experiences in the game industry. Join us May 15th at 12PM PST for the 2021 #USCGamesExpo... | By USC Games | Facebook
![CoD-Interview: "Japaner sind bedrohlicher als Schurken in einem Horrorfilm!" - GAMESAKTUELL MOBILE - Wissen, was gespielt wird! CoD-Interview: "Japaner sind bedrohlicher als Schurken in einem Horrorfilm!" - GAMESAKTUELL MOBILE - Wissen, was gespielt wird!](https://www.gamesaktuell.de/screenshots/662x/2008/06/mark_lamia_treyarch_080624165848.jpg)